MADE FOR : https://itch.io/jam/ultimate-ai-powered-game-jam-3

**PEPPER PANIC** is a curry-fuelled bullet-heck. You're a hovering pepper shaker guarding a pot of curry. Ingredients leap from the bench — pepper them mid-flight before they settle. Airborne kills score 1.5×. Once they hit the curry, they drift, swarm, or just refuse to die.

Watch the spoon.

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## How to play

- **WASD** — move inside the pot

- **Left click** — pepper shot (fire rate scales with combo)

- **Right click** — curry powder blast (wide cone, warms the pot, adds spice)

- **Survive 8 waves (~4 minutes)** to finish the dish

- **10 strikes and the kitchen closes** — spoon, airborne ingredients, and the pot rim all hurt

## Pick your curry

Six curries, each with its own ingredient roster, soundtrack, and cooking notes:

- 🍗 **Chicken** — home-style, mid-week classic

- 🥩 **Beef** — slow-simmered, weekend project

- 🐷 **Pork** — rich, belly-forward

- 🐐 **Goat** — celebratory, slow-cooked

- 🦐 **Seafood** — fast, high-heat

- 🥦 **Veggie** — everyday, forgiving

Click the **?** on any curry card for a proper ingredient list, cooking times, and real improvisation tips.

## Bonus ingredients

Rare glowing items drop mid-wave. Shoot them to collect:

- 🥭 **Mango** — 2× score for 6s

- 🥥 **Coconut** — chills every ingredient to 40% speed

- 🍋 **Lime** — peppercorns pierce through everything

- 🟤 **Tamarind** — combo locked, stun immune

- 🌿 **Mint** — instant +15 combo

Effects stack.

## Made for

Ultimate AI-Powered Game Jam #3 — theme: **CURRY** / hidden: **PEPPER**

Built solo in 72 hours with Claude as an AI pair-programmer. Every ingredient mesh, sound effect, and music track is generated at runtime from code — no pre-made assets, no external asset packs. The curry surface is a custom trail-map shader. The soundtrack is six procedural soundscapes, one per curry.

**Single HTML file. Runs in your browser. No download.**

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Feedback very welcome — especially if you find a way to break it.

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**AI Disclosure:** Every asset in this game — meshes, shaders, SFX, music — was generated procedurally by code written with Claude (Anthropic). No external asset packs, no pre-made music, no imported models. The AI-generated code was hand-integrated and iterated on across the jam.

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TESTERS: CHECK THE DEBUG

Comments

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Super cool game!

Thanks.